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✨ Llama 3.1, Meta and the EU AI Act – Where are the areas of synergy between innovation and regulation?

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Llama 3.1 AI model

Llama 3.1, a 405 Billion parameters model, has just been released by Meta.

It comes with increased performances. Some early tests make it comparable to “GPT4o“.

A few perks:

  • Still #opensource
  • 128K token context window
  • Improved Multilingual Support. Meta is a leader in multilanguage models.
  • Comes with a new security and safety tool for advanced moderation and control mechanisms to ensure safe interactions.
  • Improved capabilities for creating synthetic data.

I find the partner ecosystem, including NVIDIA, Google Cloud, Microsoft, Groq supporting Llama already quite impressive (see picture).

But also…

While the EU AI Act has been officially published on July 12, 2024, in the EU official journal, to come into force on August 2, 2024, Meta made worrisome news for the #artificialintelligence open source community.

In a nutshell, Meta will withhold the rollout of multimodal AI models in the EU region until the regulatory rules are clarified.

The EU AI Act contains explicit rules for foundation models, also known as “general-purpose AI models”, amongst the following:

  • Article 51: Classification of general-purpose AI models as general-purpose #AI models with systemic risk
  • Article 53: Obligations for providers of general-purpose AI models
  • Article 55: Obligations for providers of general-purpose AI models with systemic risk
  • Article 56: Codes of practice

Let’s hope we will find a way to balance #innovation and #regulation.

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Technology AR/VR Artificial Intelligence Information Technology

Apple wants to HUGS you

Apple unveiled an innovative #AI method for creating animated human avatars in #3D from real humans named #HUGS.

The technique means Human Gaussian Splats
It uses 3D Gaussian Splatting (= reconstruction from multiple points of view).

The features are:
🔹Recreates human avatars in 3D from video and scenes.
🔹Separates humans from static scenes in videos.
🔹Use the SMPL body model for human representation. SMPL = Skinned Multi-Person Linear Model. In essence, it is a way to render a realistic 3D model of the human body
🔹Generates animations
🔹Achieves high rendering quality at 60 FPS.

Why does this publication matter?

First, it is a clear signal that Apple is also in the AI models race.

Then, interestingly, Apple announced the Vision Pro on the 5th of June 2023, with the promise to provide a #Metaverse experience never seen before.

With HUGS, Apple pushes a foundational building block for making the #AR/#VR experience feel more like real life: the dematerialization of your avatar to increase the sentiment of intimacy and immersion.

Also, it pushes further the seamless continuum from digital to physical and vice-versa. It makes the #Phygital Experience.
Digitally generated media is essential to the future of the “Metaverse”.

Links: https://machinelearning.apple.com/research/hugs

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