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✨ Llama 3.1, Meta and the EU AI Act – Where are the areas of synergy between innovation and regulation?

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Llama 3.1 AI model

Llama 3.1, a 405 Billion parameters model, has just been released by Meta.

It comes with increased performances. Some early tests make it comparable to “GPT4o“.

A few perks:

  • Still #opensource
  • 128K token context window
  • Improved Multilingual Support. Meta is a leader in multilanguage models.
  • Comes with a new security and safety tool for advanced moderation and control mechanisms to ensure safe interactions.
  • Improved capabilities for creating synthetic data.

I find the partner ecosystem, including NVIDIA, Google Cloud, Microsoft, Groq supporting Llama already quite impressive (see picture).

But also…

While the EU AI Act has been officially published on July 12, 2024, in the EU official journal, to come into force on August 2, 2024, Meta made worrisome news for the #artificialintelligence open source community.

In a nutshell, Meta will withhold the rollout of multimodal AI models in the EU region until the regulatory rules are clarified.

The EU AI Act contains explicit rules for foundation models, also known as “general-purpose AI models”, amongst the following:

  • Article 51: Classification of general-purpose AI models as general-purpose #AI models with systemic risk
  • Article 53: Obligations for providers of general-purpose AI models
  • Article 55: Obligations for providers of general-purpose AI models with systemic risk
  • Article 56: Codes of practice

Let’s hope we will find a way to balance #innovation and #regulation.

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Categories
Technology AR/VR Artificial Intelligence

Here is how Meta is positioning these new AI  and AR / VR services to support companies in developing their metaverse

Check the following video introducing the Builder Bot, which creates VR worlds with your voice :

I can only acknowledge that it is a clever move. The first versions of VMESS in 2015 had a quite similar goal in mind.

Meta intent to be a Metaverse Forge Platform: the host a Digital Multiverse. At the end of the day, it is about giving one the possibility to pioneer the Metaverses (with an “S”).

Overall, it is an even greater strategic milestone for the Meta Group as Facebook needs to pivot to some degree in order to not face the same destiny as MySpace.

However, Mark Zuckerberg has 2 problems to solve (per the recent 230 billion $USD loss in value) till then:

  1. Even if the social value of Facebook has been proven, with its 2.9 billion users, Facebook has this negative image of being an “evil company”.

    Considering the amount of data gathered on each member of this social network, political opinion influence, the toxicity of Instagram for youngsters, etc. this image needs to change.
  2. Mark Zuckerberg. Yes, Mark is the image of Facebook, and it is not shining at the moment. Maybe it would be wiser for Meta to have a different public face (communication-wise) to perform its complete mutation.

The other big players

Microsoft#mixedreality: https://docs.microsoft.com/en-us/windows/mixed-reality/

NVIDIA Omniverse: https://developer.nvidia.com/nvidia-omniverse-platform

Interesting challengers to follow

Niantic, Inc., the company that brought you Pokemon GO: https://nianticlabs.com/

Roblox, which is a social gaming platform where gamers can create their own games and let other players play them: https://www.roblox.com/

RenderNetwork on Solana blockchain: https://rendertoken.com/